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Graduate Studio: Technology A

Bulletin Description

Students will critically analyze and explore the tools, skills, and production methods of current and emerging technologies in design media, with an emphasis on effective and appropriate creative visualization, analysis, and utilization. They will investigate technology trends within a historical context to better understand and extrapolate emerging technology systems. This is a two-semester studio course: 720A is the first semester, and 720B is the second.


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Detailed Description

This studio aims to connect and integrate the areas of interface, interaction and experience, sequence and time, imaging, information, networks, and dynamic content. Design technology connects networks of information and people, which are transitory. This course will discuss how to cite, show, or publish work that is inherently ephemeral.

Project development is supported with ongoing studio practice, contextual design research, weekly discussions and readings, critical analysis, writing, group critiques, and meetings with faculty. Students are expected to develop innovative research on emerging technology platforms. Lectures, visiting critics and group discussions will cover historical uses of technology as well as emerging applications.

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Course Goals

  • To gain a greater understanding of the historical context of technology development and its specific relevance to design and communication.
  • To explore a wide range of systems to help foster creative problem-solving and ideation
  • To acquire a more advanced knowledge of the design tools used for expression, collaboration and production
  • To demonstrate the ability to execute sophisticated projects bridging multiple media options with professional-level workflows, formats and detail constancy
  • To acquire an appreciation for the emerging concepts and language of new media
  • To gain informational and aesthetic engagement with interactivity
  • To understand community engagement and user experience with digital media creation

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Week 1-5: From Fixed to Variable

Module 1-5

Sol LeWitt, installation view at Dia:Beacon.

Since the invention of the first tools, designers and technology have evolved together in a dynamic, reciprocal relationship. From movable type and mechanical presses to desktop publishing, and now computational tools and digital fabrication, designers have continually adapted to new languages and tools while simultaneously shaping and redefining those technologies to expand what’s possible in communication.

With the rise of digital printing and fabrication, the need for traditional platemaking has diminished. Designers can now work directly with digital values and variables, enabling design that is adaptable both digitally and physically. This shift opens new possibilities for creating flexible and responsive systems without being limited by fixed, one-size-fits-all solutions.

In this unit, you will explore foundational technological concepts such as variables, randomness, and functions that empower and challenge you as a designer. Moving beyond fixed, perfect proportions, you will learn to design “programs” that create, break, and modularize rules to generate flexible, dynamic systems. Throughout the making process, we will reflect on the evolving role of the designer in an increasingly digital and automated world.

Project 1: Flexible Manifesto

This assignment is due Sep 23.

Guided by Workshop 1

Choose a short piece of text in your preferred language. It can be a poem, a quote, an excerpt from your diary, or any other form of writing. The text should be personal, poetic, or culturally meaningful to you, serving as a manifesto or statement that reflects your values and beliefs.

You will reimagine this text as a flexible design system. Instead of creating a unique and fixed layout for each variation, your design system should be able to automatically generate and adapt to different scales, proportions, and materials and produce at least five distinct physical forms, each varying in material, dimensions, scale, or proportion.

You are encouraged to explore how different fabrication methods such as inkjet printer, UV printing, risograph printing, digital cutting and laser cutting (cut versus engraving) can change the dimension and shape the interpretation and impact of your text and design. This assignment challenges you to move beyond a one-size-fits-all approach and design with adaptability and variation in mind.

Module 1-5

Martin Lorenz, Flexible Visual Systems.

Workshop 1

  • What is laser cutting?
  • What can it do?
  • What can it not do?
  • What bad things come out?
  • What good things come out?

Week 6-10

Visualization by W. E. B. Du Bois

W. E. B. Du Bois, Visualizing Black America.

Building on the understanding of variables, this unit introduces the concept of data as a powerful and complex resource.

Data is never neutral. It reflects social, cultural, and political conditions that shape how it’s collected, interpreted, and represented. Designers have long used data to drive change. From W.E.B. Du Bois’s visualizations of Black life, to Florence Nightingale’s medical charts, to Minard’s map of Napoleon’s campaign, and Muriel Cooper. In the late 20th century, advances in computing enabled designers to collect, analyze, and use large datasets, giving rise to generative and algorithmic design practices.

By treating data as both a creative and critical material, they can shape structure, embed deeper meaning into their work, and at times expose hidden biases or systemic injustices.

In this unit, you’ll not only learn how to translate data into dynamic, tangible objects using technology, but also critically examine what it means to introduce data into the design process. You’ll develop techniques for mapping real-world data into design and harness the computer’s ability to perform complex calculations and iterative loops, enabling forms that would be difficult or impossible to construct manually.

Project 2: Data Sculpture

This assignment is due Nov 4.
Guided by Workshop 2

Choose a structured dataset connected to a social, cultural, or environmental topic that holds personal significance for you.

You may work with existing and publicly available datasets and visualize it. However, you are encouraged to design and collect new data related to a specific aspect of your life or social issue. Possible themes include, but are not limited to, social inequality, cultural identity, environmental issues, or reflection on surveillance.

Using tools like 3D printing, laser-cutting, or hand-built methods, transform your dataset into a sculptural form. Consider how elements like color, shape, size, texture, and structure can communicate your data’s story.

You are welcome to mix and match different materials or use the 3D printed form as a reference to recreate the sculpture in other materials, expanding the possibilities of how your data is experienced physically.

Sculptural data visualization for Module 1-5

Domestic Data Streamer, Design Museum of Barcelona.

Workshop 2

  • TBD

Week 11-15

Module 1-5

Daniel Rozin, Mechanical Mirrors.

Building on our work with data, this unit introduces live input as real-time data gathered from sensors and devices to create interactive, responsive systems.

The invention of participatory systems and feedback-centered communication models, from early cybernetic experiments by Norbert Wiener to Douglas Engelbart’s vision of augmenting human intellect through collaborative computing, gives birth to the field of interaction design. This shift moves communication design beyond static, top-down messaging to dynamic, dialogic processes that emphasize agency, social context, and co-creation.

Interaction design emerges as a critical practice concerned not only with technological innovation but with the politics of participation, empowerment, and how technology mediates human relationships in complex social systems.

In this unit, you will learn to think in interaction and build time-based designs that respond to real-world inputs. You’ll investigate how embodied interaction challenges traditional design practices by introducing unpredictability, immediacy, and physical presence into both digital and physical forms. We’ll consider how designers can work with live, sensor-generated data to create responsive systems that evolve over time and foster connection and community through design.

Project 3: Community Protocol

This assignment is due Dec 9.
Guided by Workshop 3

Design and program an interactive, time-based system that fosters ongoing participation from a community of your choice. Your project will establish a dynamic protocol—a set of rules and interactions—that shapes how the community engages with your design. The experience will unfold over time through real-time input from multiple participants or environmental factors.

Consider the environment where your system will be situated. Whether it’s a public space, park, classroom, gallery, or another setting, select input devices (such as keyboards, mouse, camera, microphone, motion sensor, light, sound, or touch) that best capture meaningful interactions within that context.

Your design should respond dynamically as the community interacts, generating evolving visual or physical outputs that reflect the collective input over time. Document how the work changes throughout the day, from the installation’s start to its deinstallation. Considering different time spans and documentation intervals. Reflect on how your system fosters a sense of togetherness and actively encourages community participation.

Module 1-5

Mark Hansen and Ben Rubin, Listening Post.

Workshop 3

  • What is physical computing?
  • What can we do?
  • What can we not do?
  • What bad things can come out?
  • What good things can come out?
Assignment Weight
Attendance & Participation 25%
Project 1: Flexible Manifesto 25%
Project 2: Data Sculpture 25%
Project 3: Community Protocol 25%

Your performance will be evaluated on its own merits, not based on comparing your work with other students. We focus on your understanding of concepts and your ability to apply them in a meaningful way. We don’t prioritize technology efficiency or professionalism as the primary criteria. We value the learning process and recognize that everyone progresses at their own pace.

Should you have any inquiries regarding grading, please don't hesitate to reach out to the faculty directly.

Active participation is essential and comprises 25% of the final grade. This includes, but is not limited to: keeping up with readings, assignments, and projects, contributing meaningfully to class discussions, active participation in group work, and coming to class regularly on time.

While attendance is one aspect of active participation, absence from a significant portion of class can compromise successful attainment of the course objectives. We consider a significant portion to be three weeks or 20% of class time. Lateness or early departure from class may be recorded as one full absence. We encourage you to let us know as much in advance as possible if you need to miss a class, are running late, or need to leave class early. More than three uncommunicated absences, late arrivals, or early departures will result in a deduction from your final grade.

Collaboration & Learning

Copying, pasting, and reusing code is a natural and valuable part of learning technology and programming. Often, the best way to learn is by modifying existing examples, experimenting with libraries, and building on others’ work. This collaborative spirit is at the heart of the open-source philosophy: we stand on the shoulders of giants. That said, there are important guidelines to ensure fairness, learning, and academic integrity:

Following these guidelines supports your learning, respects the work of others, and helps maintain a fair and productive classroom environment.

Turn In Individual Work

Programming is a collaborative and creative process, and you are encouraged to help each other learn and grow.

However, unless otherwise stated, all assignments and projects must represent your own individual work.

Label Borrowed Code

Always label borrowed code. If you use code from open-source projects, tutorials, online forums, libraries, or AI tools. Whether you copy it exactly or modify it, you must clearly acknowledge your sources. When in doubt, include comments at the top of your code specifying where the original code came from and how you adapted it.

Understand What You Use

You should be able to explain how any borrowed or adapted code works, including AI-generated code. This helps us better assess your learning and ensures that you’re actively engaging with the material, not just copying.

No Full Project Copying

Do not submit someone else’s full project as your own. Reusing snippets or functions is allowed with credit, but turning in entire projects created by others is not permitted.

Respect Licenses

Respect licenses. When using open-source libraries or code, respect the terms of their licenses. Some may require attribution or have restrictions on commercial use.

AI Tools & External Resources

You are encouraged to use AI tools (such as ChatGPT, GitHub Copilot, etc.) and external resources as part of your learning process. However, any AI-generated content included in your submission must be clearly disclosed and credited. You remain responsible for ensuring that the code works correctly and that you understand it fully.

Design Shops + Labs

Resources for hands-on learning and making, exclusively for School of Design students. Shops for wood working, laser cutting, 2D and 3D printing, and CNC milling. Some shops require training and certification before fully using.

Production Services

2D and 3D printing, scanning, digital cutting, CNC milling, and UV printing as a paid service, offered to all students at Pratt.

Equipment Loan

The Pratt Institute library on the Brooklyn campus has cameras, projectors, audio recording gear, computers, and tablets for loan to the Pratt community. Reserve your loan on the site!

Pratt Anyware

An on-demand remote desktop service using high performance CPU and GPU infrastructure. Great for rendering complex 3D projects.

llm.pratt.edu

Choose from up-to-date LLMs (OpenAI, Claude, Gemini, Deepseek, Qwen, and more) with no subscription fees or token limits.

ai.pratt.edu

A playground to experiment with generative AI tools to generate images, refine sketches, generate 3D files, get research assistance, and more. Currently accessible only on campus.